
The enemy mob's number, appearances and behavior vary and are dependent on the mob's avatar. Four characters from the party are chosen to battle and characters not controlled by a player are controlled by artificial intelligence with instructions set by the players beforehand. When coming into contact with a mob avatar, the environment switches to the battle screen, a 3D representation of an area in which the player commands the characters in battles against the CPU-controlled mobs.ĭuring battle sequences, the game uses the Cross Dual Raid Linear Motion Battle System, a similar system to the prequel. On the field map, character interactions between the party can also be viewed in the form of a sketch story these sketch stories are referred to as skits and consist of animated portraits and voice acting. The field map is a realistically scaled 3D environment where the player character traverses and interacts with non-player characters, items, or mob avatars. If she gets cut off from mana she is nothing more than a sword fighterįriends: Jude, Elize, Leia, Rowan, Alvin, Muzet, GaiusĮnemies: The members of Exodus and the Great Spirit Chronos.Tales of Xillia 2 consists primarily of two major areas: the field map and the battle screen. Weaknesses: Despite being the Lord Of Spirits Milla relies on Mana to keep her powers going. Strengths: Milla is very Balanced and has great experience in both swordplay and magic Items: A Devil arm (Really rare weapons obtained from a Devil beast.) This allows her to make different versions of a spell depending on if she channels a spell or not. Powers: Milla has access to many Arts ranging from fireballs to blades made of wind.

In the aftermath, Milla reluctantly left baby Jude near a carriage to be found by his parents, but not before leaving him with a kiss on the cheek. They destroyed the base and its spyrixes almost immediately. Her desire to protect Jude led to her awakening as Maxwell and summoning the Great Four to her side. The two children found themselves in the Exodus base, where she and baby Jude were assaulted by the cries of the lesser spirits. Curious, she played with the child for a bit and calmed him down for a while, but he began crying again and pulled at her hair, causing her to cry as well and run away with him. She wandered around and eventually stumbled upon a crying baby, revealed to be Jude, left outside a house. Eventually, she stumbled upon two children, and they played for a bit.īefore leaving, they gave her a glass bead, which is the same bead that she would give to Jude Mathis fourteen years later, and brought her to the village. However, she was able to escape Gnome and go exploring. Upon arriving, the 6-year-old Milla was left in the care of Gnome while Efreet, Sylph, and Undine left to investigate. The same day, the four decided to take her with them to an Exodus base on an island north of Leronde. The young Milla was curious about the cries she could hear from the lesser spirits, and the Great Four eventually explained to her about Exodus and spyrixes. The four often left her on her own for awhile as they fought Exodus on their own until Milla could handle the responsibility. Milla was raised in her shrine about an hour away from Nia Khera by Efreet, Undine, Sylph, and Gnome. She is often caught drooling while any food subjects are mentioned. Milla shows a rather deep fondness of food, not knowing the delight of eating for the first twenty years of her life. Milla frequently muses at the behavior that makes humans "human", giving a lot of insight to Jude as they journey together.

In particular, she heeds no mind to her rather light attire, claiming that it is comfortable and easy to move in, despite Jude's initial discomfort.

Her knowledge of human behavior stems from what she has read in books, leading her to have many odd mannerisms. Having lived twenty years together with the Four Great Spirits, she has had little human contact except with her worshipers in Nia Khera. However, after spending time with the party, she learns a greater appreciation for individual life, eventually admitting to Jude that all life, whether human or spirit, is equal and precious to her. She reasons this with her belief that getting emotional would keep her from fulfilling her mission. At first, she even shows disregard for people if it were for the greater good, making her come across as downright cold at times. She shows that she is willing to go to any lengths to uphold her duty, at many points risking her very life to accomplish this. She shows a strong determination to play her role despite losing the power of the four great spirits early in the story. She states that it is synonymous with the name Maxwell, being the lord of all spirits that it is her responsibility to protect all living things. Milla holds her duty of protecting the world above all else.
